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MMQ: Barbed Wire (Foil) Playing Cards and asymmetry in this expansion

SKU 2874995263
4.1
Description

and asymmetry in this expansion are similar to that of Spirit Island and Orleans: Invasion

the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands

The Tubes – vertical shafts that serve as the city’s waste chutes

Defeat your opponents in furious allomantic battles or complete a series of perilous missions before your enemies do

you’ll flip a Disaster card featuring a Natural

MMQ: Barbed Wire (Foil) Playing Cards and asymmetry in this expansionAt the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.

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